


When I first saw Naya’s visually impressive black hole I immediately imagined players potentially get stuck playing as Jacob or Dalton in a four player co-op session, their guns still having their place but not packing the raw thrill of seeing space warp from your weapon fire.

Naya certainly has the most visually impressive one, enough shots eventually causing a small black hole to form that eventually detonates in a pulse and can cause a chain reaction of black holes if other people have been shot by Naya recently as well. Jacob’s Arcshot crossbow at first seems mostly like a tool for sniping, but once you get the ability to detonate the bolts it releases fire that is good for catching shield-carrying enemies by surprise or roasting a large group. Izzy has a rapidly firing weapon known as the Shattergun that will eventually encase anyone shot with it in black crystal that pushes them and nearby soldiers up and above cover so you can finish them off. Dalton has a weapon called the Mag Shield that projects an energy shield from its muzzle, the player able to release a pulse of energy to damage nearby enemies and fling the ammo and explosives it stopped back into the faces of those who fired them. Granted to players early in the campaign, each of the playable four characters has their own designated weapon that uses the abnormally powerful substance known as Fuse for its ammunition. However, the actual story might be more enjoyable to play alone, and that comes down to the game’s Fuse weapons. While the online servers are now dead, you can still play the game offline in splitscreen mode with another player. However, Insomniac Games’s Fuse on Xbox 360 is very strange case, in that it was clearly built around its multiplayer experience primarily but the single player version of its campaign might actually be the superior way to play.įuse is a third-person cover shooter that wants you to play cooperatively with up to three other players. To base your opinion wholly on the weaker side of the experience feels almost like chastising a comedy for not putting more effort into the romance side of its plot. Some games are built around the multiplayer experience but have a very weak single player component if any, and some single-player adventures will have a tacked on multiplayer component that had little thought put into it. It’s important to judge a game for what it is rather than what it is not.
